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Incognito

Scenic Designer and Charge Artist

 

Written by Nick Payne

Directed by Jason Palmer

Lighting Design: Jack Goodman

Costume Design: Kasey Brown

Sound Design: Alex Kingsley

Stage Manager: Joey Bluhm

Scenic Coordinator/Carpenter: Malia Hunter

Photography/Asst. Director: Jacob Coggshall

Produced by Tin Drum Theatre Company

Performed at Theater Wit

Reviews:

The production team was also superb. Designers of Costume (Kasey Wolfgang), Lighting (Jack Goodman), and Sound (Alex Kingsley), with scenic designer Marcus Klein, cooperated seamlessly to fashion a smooth professional production…. I said a ‘vacant’ stage; far from disparagement of Scenic Designer Klein’s proficiency, I am, rather, commending their restraint.  Dozens of props, furnishings, amenities and accoutrements could have been used, but Klein chose minimalism:  just two straight chairs … and a table? Was there a little table? I don’t remember … and that is, to me, a huge accolade; one should remember what took place on the stage rather than what was placed there. - Buzz Center Stage

The action takes place under a large, shapeless cushion attached to the ceiling that periodically pulses and buzzes. It’s a giant stuffed neuron, which casts a painted, blob-like white shadow on the black floor beneath. Both playful and sinister, the ganglionic prop haunts the production, reminding us of the play’s theme, which is that the fallible, injury-prone, unknowable brain rules over us, negating our naive belief in will, personality and identity. - Newcity Stage

Two chairs, a piano, and a big bird. That simple scenic design—combined with a creatively structured script and superb performances by four actors playing 20 roles—creates magic on a small stage…The masterful lighting is by Jack Goodman and the stunningly simple scenic design by Marcus Klein. - Third Coast Review

INCOGNITO: We knew from the start that the world for this play was going to be minimalist. Using the bare minimum of furniture pieces, cool-toned colors, and abstract shapes, we aimed to create a space that felt clinical and detached from any specific location. This allowed for the numerous places, times, and characters to shift fluidly-- while the sculptural neuron signaled these changes.

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